(no subject)
Apr. 18th, 2005 04:12 amSometimes it worries me, how much and how deeply people think about
milliways_bar. I think about it a lot, but it's not so much thinking as daydreaming about Crowley in an undone bow tie and open collared formal shirt (damnyousophie) or trying to figure out how good Aziraphael would be with a sword.
I don't ponder the metaphysics behind the bar. And I think it might be something to do with the fact that I created it. It's not something I need to think about because I know the reasoning behind it. And I'll let you in on a non-secret. There is none.
Milliways was a drunken idea that turned out to find its audience. It was in the right place at the right time, and it's grown to ridiculous proportions because of it. I'm proud of what we've done, and I'm proud of what I consider to be some sterling roleplay that I've taken part in, and I'm proud of the amount of control us mods have managed to maintain over something so sprawling.
But theories? No. I'll never come up with theories. Because it is a game. A game that I made. I can't take it that seriously because I know that I'm really not all that bright. Or possibly... possibly bright isn't the word. I'm not deep. I'm not given to that much introspection. When I get introspective I have a tendency towards getting lost inside my head, and coming back to myself to realise that it's gotten dark outside and I've got nothing done.
In 'The Restaurant at the End of the Universe', aptly enough, there is the Ruler of the Universe. And if you've read it, then you know how I view myself (sounds arrogant, I know, but bear with me). I say what it occurs to me to say, what seems right at the time. I do what it occurs to me to do. I don't think about it too much beyond that, because I'm too busy enjoying myself playing.
If you choose to put the pieces together into a puzzle, that's entirely your perogative, but everyone's puzzle is different. Everyone has a varying number of pieces, and everyone has parts of a unique picture, and it will never be finished.
And the significant thing? There is no box. There is no limit, and there is no image as a reference. You can make of it what you will.
Personally, I like how it looks fragmented. That way I can see a little of everyone's picture at once.
I don't ponder the metaphysics behind the bar. And I think it might be something to do with the fact that I created it. It's not something I need to think about because I know the reasoning behind it. And I'll let you in on a non-secret. There is none.
Milliways was a drunken idea that turned out to find its audience. It was in the right place at the right time, and it's grown to ridiculous proportions because of it. I'm proud of what we've done, and I'm proud of what I consider to be some sterling roleplay that I've taken part in, and I'm proud of the amount of control us mods have managed to maintain over something so sprawling.
But theories? No. I'll never come up with theories. Because it is a game. A game that I made. I can't take it that seriously because I know that I'm really not all that bright. Or possibly... possibly bright isn't the word. I'm not deep. I'm not given to that much introspection. When I get introspective I have a tendency towards getting lost inside my head, and coming back to myself to realise that it's gotten dark outside and I've got nothing done.
In 'The Restaurant at the End of the Universe', aptly enough, there is the Ruler of the Universe. And if you've read it, then you know how I view myself (sounds arrogant, I know, but bear with me). I say what it occurs to me to say, what seems right at the time. I do what it occurs to me to do. I don't think about it too much beyond that, because I'm too busy enjoying myself playing.
If you choose to put the pieces together into a puzzle, that's entirely your perogative, but everyone's puzzle is different. Everyone has a varying number of pieces, and everyone has parts of a unique picture, and it will never be finished.
And the significant thing? There is no box. There is no limit, and there is no image as a reference. You can make of it what you will.
Personally, I like how it looks fragmented. That way I can see a little of everyone's picture at once.
no subject
Date: 2005-04-17 08:45 pm (UTC)Um, which I'm sure you already knew, but eh, rambles live on.
no subject
Date: 2005-04-17 09:00 pm (UTC)no subject
Date: 2005-04-17 08:48 pm (UTC)And this prolly makes no sense as I am le tired, but hey.
no subject
Date: 2005-04-17 08:56 pm (UTC)no subject
Date: 2005-04-17 09:22 pm (UTC)That doesn't explain how the bar works from a story-internal perspective, though.
It's like--do you watch Firefly? There's no explanation--none whatsoever--about how the engines work. They run on pure narrativium. That's fine for the show. If you're writing fanfic, you may need to come up with an explanation for your plot.
And to be honest, a lot of the speculation happens because if it isn't discussed 'truths' everyone 'knows' build up anyway. Part of my recent RP decisions were made because of an IC comment that made me say, "Wait, really? That's not the kind of setting I want to be playing in."
no subject
Date: 2005-04-18 12:26 am (UTC)You know what I miss? The danger.
no subject
Date: 2005-04-18 04:54 pm (UTC)Yes. I don't think it can come back, though. Sadly.
no subject
Date: 2005-04-18 02:19 am (UTC)I just wanted to say, Nny, thank you.
Thank you for creating the game in the first place, from a bout of drunkenness or whatever else might ever have caused it.
Thank you for the conversation in
Thank you for this, too, because the level of introspection of this particular post doesn't matter. It's still beautiful, in its own way.
So.
Thank you.