(no subject)
Jan. 27th, 2006 04:01 pmI have to say, some peoples' attitudes to Milliways absolutely bemuse me.
Milliways was designed, as much as I designed anything when absolutely bladdered on cider, to be an exceedingly playable game. What I had in mind was that you could invest as much or as little time in it as was yours to give, that you could disappear for a week and no one would take you to task over it, that it was, in fact, a game for absolutely anyone.
A long time ago I was approached and asked if someone could create a fan community, and I said no. Because a fan community distances the writers/players from the readers, and that was not how I wanted things to be - the aim of the game was to suck everyone in. You don't have to be an amazing player, you don't have to come up with hugely detailed plots, you just have to play. Have fun. That's pretty much it.
So it's a game for players, not for readers. I don't know how many people do read without playing, but I boggle slightly - not only for the obvious fact that I can't imagine not wanting to play (I've probably had nigh on thirty characters over the course of the game) but also for the fact that I don't know how they can keep up with anything that's going on. I invest as much time as I can possibly spare in this, and I still haven't the slightest clue.
So I guess... I absolutely respect people who come up with detailed plots, and if it's a lot of fun to play, more power to 'em. I know that some of the work I've seen has absolutely blown me away... but so has some of the amount of stress going into it. Because... I dunno. I don't expect anyone to read my threads except the ones as are playing, y'know? I'm playing for me, not for an audience. It's gratifying to think one or two others might be reading, but that's not why I'm doing this, because it probably is only one or two others. I think it's possible, in Milliways, to overestimate your own importance. This ain't
hp_dungeons, this is what it is.
I'd be very interested to hear opinions on this.
ETA: I want to make it clear that everything here is my own opinion. I speak as a player, not as a mod. Everything in this post should say "in my opinion" in front of it, but I'm too lazy to go change and repetitize. :) It ain't just my game - it's run by myself and three other excellent mods, and it belongs to any players, too. It's collaberative. The fact that I see it a certain way doesn't mean anyone else has to.
Milliways was designed, as much as I designed anything when absolutely bladdered on cider, to be an exceedingly playable game. What I had in mind was that you could invest as much or as little time in it as was yours to give, that you could disappear for a week and no one would take you to task over it, that it was, in fact, a game for absolutely anyone.
A long time ago I was approached and asked if someone could create a fan community, and I said no. Because a fan community distances the writers/players from the readers, and that was not how I wanted things to be - the aim of the game was to suck everyone in. You don't have to be an amazing player, you don't have to come up with hugely detailed plots, you just have to play. Have fun. That's pretty much it.
So it's a game for players, not for readers. I don't know how many people do read without playing, but I boggle slightly - not only for the obvious fact that I can't imagine not wanting to play (I've probably had nigh on thirty characters over the course of the game) but also for the fact that I don't know how they can keep up with anything that's going on. I invest as much time as I can possibly spare in this, and I still haven't the slightest clue.
So I guess... I absolutely respect people who come up with detailed plots, and if it's a lot of fun to play, more power to 'em. I know that some of the work I've seen has absolutely blown me away... but so has some of the amount of stress going into it. Because... I dunno. I don't expect anyone to read my threads except the ones as are playing, y'know? I'm playing for me, not for an audience. It's gratifying to think one or two others might be reading, but that's not why I'm doing this, because it probably is only one or two others. I think it's possible, in Milliways, to overestimate your own importance. This ain't
I'd be very interested to hear opinions on this.
ETA: I want to make it clear that everything here is my own opinion. I speak as a player, not as a mod. Everything in this post should say "in my opinion" in front of it, but I'm too lazy to go change and repetitize. :) It ain't just my game - it's run by myself and three other excellent mods, and it belongs to any players, too. It's collaberative. The fact that I see it a certain way doesn't mean anyone else has to.
no subject
Date: 2006-01-27 08:34 am (UTC)That being said, I hope that most people are playing for themselves and not for the silent audience, however large or small we might be. (even if I do occasionally wish to create a character for the express purpose of posting oc commentary on how much love I have for the various bits I read) :)
no subject
Date: 2006-01-27 08:40 am (UTC)I think this aspect of the game tends to baffle some people who are used to single-fandom games or games where there's one overarching plot structure that everyone has to follow. In those kinds of games everyone has to react to things that happen in game, but in Milliways it's entirely possible that one person's huge major event doesn't even register on another person's radar. I mean, I disappeared for about three months in autumn 2004 due to Internet constraints and time-zone difficulties, and though I know I missed a few plots then I don't think I was crippled in game because of it. Something like the Nyarlathotep plot which sucked in a significant portion of the players simply because of how many people were affected...well, that's a different matter, since it was specifically designed to be a whole-bar plot and the end game was written in advance.
I think, in a way, the demise of
some of the work I've seen has absolutely blown me away... but so has some of the amount of stress going into it
The work and the stress can't entirely be separated. Character bleed contributes to it, because if your character is stressed over a plot then chances are you're going to feel some of that stress. And the desire to make something work with both canon and Millicanon is a powerful motivator, but it's hard not to tear your hair out over it -- it's almost twice as hard as writing regular fanfiction or even regular RP, in some ways.
I have experience in writing a huge plot-heavy crossover fic where things have to be planned down to the details, and there were times when I would lie awake at night trying to figure out how to make everything fit together. I've done the same thing for Milliways. It doesn't bother me so much. But it is stressful, and it can be compounded by RL pressures because unlike regular fanfiction you're often writing on a very specific deadline.
I think it's possible, in Milliways, to overestimate your own importance.
It is. Very possible. Which is why I think it's good to read other people's back_room plot-summary or thread-pimping posts, and try to remember that they've put as much thought and effort into making that plot or interaction work as you have put into your own plot or interaction. The squeeing and back-pats should also be a way of saying 'I know how hard it is to do something like that, and you've really impressed me'. We all need good feedback at times, but we all need to give it out as well.
Speaking of which, have I told you lately that you're awesome? Because you are. ^_^
no subject
Date: 2006-01-27 08:59 am (UTC)We do have a buttload of readers, from what I've been able to glean, and they're kind of a silent majority who I wish I could say hi to more. So, um. HHHHHHHHHHHHHHALLO.
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Date: 2006-01-27 09:05 am (UTC)I guess I'm not so much against a fan comm, because they might do summaries for us, or just bolster us in ways that we don't necessarily do for each other because we're so often playing and not writing about play.
And, yeah, like Gramarye said, Millichannel is dead, long live Millichannel, but we'll figure something else out eventually.
This is incoherent, because I have a cold, so. :D
But I'm kind of divided on the issue. Because yeah, some people, myself included, can be egomaniacal at times. But then again, it's genuinely something of a pleasure to hear, at least for me, that there are readers, and that they enjoy what we do. Because for me, that's really the crux of it. Writing for myself was never the object. Writing for the enjoyment of others really was.
Anyway.
no subject
Date: 2006-01-27 09:18 am (UTC)If I cared about making things accessible for outside readers I certainly would not invoke literary theory as often as I do. *grins* I do that because it makes me happy, and I'm aware it makes me look horribly pretentious, and because I'm not writing for anybody but myself I really don't give a rat's ass.
And honestly, some of the stresses that go into these plots...they're easier to resolve than what most people get in real life. They're another kind of escapism. So that's all right.
Basically, there are a bunch of different playing styles, but I think everybody's still having fun anyway. *grins*
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Date: 2006-01-27 09:25 am (UTC)On the other hand, I've been thinking that there's another character whom I really want to bring into the bar, but I've been worrying that I wouldn't play her "often enough" to do it right. *Shrug*
I also write a character for
no subject
Date: 2006-01-27 09:31 am (UTC)I sometimes feel like casual players are looked down upon by the really intense players. I mean, I would love to be on 6 hours a day everyday, but that's just not feasible for me. It's hard because I love playing in Milliways, I have intense love and passion for my characters, but I hate feeling left out of things.
Sorry, this became ranty and I didn't mean for it to be!
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Date: 2006-01-27 09:51 am (UTC)Sometimes, people don't understand that I just can't devote a lot of hours to this thing like I used to, but most of the people that I've played with for years now (golly, I can say that!) understand and enjoy my casual throw ins.
Well, I like your Inara when you can make time.
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Date: 2006-01-27 09:52 am (UTC)I'm still trying to adjust from being an 'intense' player (or a fairly intense one) to being a weekends-and-the-odd-weekday-evening player. It's pretty humbling, in a way.
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Date: 2006-01-27 10:01 am (UTC)When people say they read my stuff - yes, I'm flattered, of course i am, but it's also kinda scary and intimidating. What if they're reading with disapproval and mocking my playing over in their journal or something? I don't want to be under that kind of scrutiny at all. I just want to plaaaay. That's not to say I don't care what people think of me -I just don't want to care.
I don't care if there is a fan community, but I will definitely read it if there is, because I'll be paranoid about opinions. And then, if they don't fangirl my characters at all, I'll feel paranoid and unpopular, in the same way that I feel just a very slight bad twinge when something I write that I think is super mega funny doesn't get milliquoted.
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Date: 2006-01-27 10:05 am (UTC)no subject
Date: 2006-01-27 10:16 am (UTC)I think I'm weird in the game. Not only can't I devote a lot of time to well thought out plot arcs, but I don't want to very much. I love it when people can. They can paint me a beautiful picture with their details and thoughts. I love to read anything I get my hands on and some plots are such great books. I just don't have the urge to write another book for everyone. May be it's because I view this as improv theatre and the type of characters I choose to play. I can't plain very far ahead with any of them because they are very chaotic creatures. It's all about the moment, the beat, the flow, and how the puzzle pieces of the time fit together.
A thing that always confuses me is when people label players or canons as 'popular'. I just want to play a character, I don't really care about who I'm playing with or how people see me. I'm a selfish little thing here to entertain myself with my own words. It always makes me happy when people say they found this funny or that was just a great bit right there, but I'm writing it because I find it funny and I want to see that image somewhere.
When I have people I don't know chatting at me on aim because they like reading about one of my characters, I'm...not sure what to do. And I always feel bad, like I've disappointed them because I can't figure out what to say.
*shrug* That was long, but I was honest.
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Date: 2006-01-27 10:23 am (UTC)no subject
Date: 2006-01-27 10:24 am (UTC)SRSLY. I mean...there are canons nobody knows about, and then there are canons everybody knows about, and there are some players who are new and some players who have been around for ages. That doesn't make them 'popular', or more deserving of accolades, or whatever. If I see somebody playing well, I will tell them, but I'm more likely to play with them.
Milliways really bears little resemblance to those bitchy girls from high school. We're too self-contained for that.
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Date: 2006-01-27 10:33 am (UTC)I think it's hard to be a Firefly crew-mun and be a casual player, because they're a tight-knit group, and some of us are pretty active, and when the active ones are playing it's like "crap, my character should really be a part of that interaction, I should be playing too". Honestly, I've felt pressure to play Zoe more than I do sometimes, to keep up with others. But I don't think anyone means for it to feel like pressure or intimidation, if that helps at all. It's just...RL schedules are what they are, and some people are going to have more time than others, and that's not anyone's fault.
*hopes any of that was at all helpful*
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Date: 2006-01-27 10:46 am (UTC)Thanks so much! I don't get much feedback since I don't play a lot, but that means a lot to me.
Email me if you ever wanna thread together!
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Date: 2006-01-27 10:49 am (UTC)I love your Zoe and hope we'll get to play together sometime soon!
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Date: 2006-01-27 10:51 am (UTC)no subject
Date: 2006-01-27 10:59 am (UTC)Please don't feel pressured to play. I know I'm not an FF-mun and I haven't gotten to really play with you (which I wanna fix!), but it's not a case of "Man, Inara-mun sucks because she doesn't play as often as so-and-so," but rather, it's "Ooohhh, Inara-mun is playing tonight! SCORE!" etc etc.
In my eyes, any time players spend on this game is a gift. Especially when people take time to play in a plot of mine, I always thank them. Because you could be doing something else, but you choose to play with us! And that is a cool thing.
So. Yes.
*hugs and flees*
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Date: 2006-01-27 12:21 pm (UTC)(PS - love, love, love Bernard!)
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Date: 2006-01-27 12:23 pm (UTC)no subject
Date: 2006-01-27 12:25 pm (UTC)Awesome. Thank you. :D
one lurker's perspective
Date: 2006-01-27 12:40 pm (UTC)Basically:
unhappy letters: (multiply by x to get actual # of unhappy customers)
but
happy letters: (multiply by, uh, 6x ??)
...See, I heard it secondhand, so I don't know the actual number. The point being, of course, that you're more likely to hear from the unsatisfied people. But the satisfied votes count for more.
I have no stats regarding us anonymous blog respondents, sorry. All I can tell you is that I've been peeking in at Milliways for a couple of months now. At least once a week. Just for fun. And I don't know a single player.
I don't much care if the players are writing "for" me or not. It's accessible to me. It's got characters I love. Some of them, I've loved for 20+ years. If the voices are right, then I want to hear them. Plot is a bonus. So far, the game's been too big for me to bother chasing down plot resolutions.
So, why not play? Lots of reasons.
1. time (already not sleeping enough)
2. inclination (just because the story's in my head doesn't mean it's clawing to get out)
3. shyness (regarding other players, and also entire internet)
4. fickleness (Sometimes I just get tired of playing. But then I feel guilty walking away from the other players.)
5. When roleplaying is good, it's very very good. I end up dreaming it. I plot while brushing my teeth. I plot while grocery shopping. Hell, I end up buying groceries in character, then have to get out of line and run back for my real food. Between "easily distracted" and "easily addicted", it's much better for me to stay out of it.
I hope it doesn't creep you out that I'm (we're) out here, observing. I'm not here to stalk. Just sort of channel surfing.
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Date: 2006-01-27 01:12 pm (UTC)Milliways is hard for me because I'm not a writer. I can tell a mean story, sure, but that's different. At Milliways that isn't always enough. Heh, and sometimes it's too much. If only the lot of you could see the sheer number of handgestures I go through in trying to find the right words to describe the handgestures I'm going through...well, let's just say it's pretty damn funny and leave it at that.
I not-write for myself and the people I'm in a scene with, because when it comes right down to it, your performance is only as good as those who perform with you. And that's how I see this whole thing. It's theater. And while I know the audience is implied, I'm often times happier to avoid thinking about them. It makes me nervous in ways I'd have to flail about for a few minutes to even try and attempt to describe.
no subject
Date: 2006-01-27 03:05 pm (UTC)But it got too... I don't know, perhaps dark is what I mean. A/C wise I mean. But I joined as
But I'm going to reapply next month and hopefully be more active.