Jan. 27th, 2006
(no subject)
Jan. 27th, 2006 04:01 pmI have to say, some peoples' attitudes to Milliways absolutely bemuse me.
Milliways was designed, as much as I designed anything when absolutely bladdered on cider, to be an exceedingly playable game. What I had in mind was that you could invest as much or as little time in it as was yours to give, that you could disappear for a week and no one would take you to task over it, that it was, in fact, a game for absolutely anyone.
A long time ago I was approached and asked if someone could create a fan community, and I said no. Because a fan community distances the writers/players from the readers, and that was not how I wanted things to be - the aim of the game was to suck everyone in. You don't have to be an amazing player, you don't have to come up with hugely detailed plots, you just have to play. Have fun. That's pretty much it.
So it's a game for players, not for readers. I don't know how many people do read without playing, but I boggle slightly - not only for the obvious fact that I can't imagine not wanting to play (I've probably had nigh on thirty characters over the course of the game) but also for the fact that I don't know how they can keep up with anything that's going on. I invest as much time as I can possibly spare in this, and I still haven't the slightest clue.
So I guess... I absolutely respect people who come up with detailed plots, and if it's a lot of fun to play, more power to 'em. I know that some of the work I've seen has absolutely blown me away... but so has some of the amount of stress going into it. Because... I dunno. I don't expect anyone to read my threads except the ones as are playing, y'know? I'm playing for me, not for an audience. It's gratifying to think one or two others might be reading, but that's not why I'm doing this, because it probably is only one or two others. I think it's possible, in Milliways, to overestimate your own importance. This ain't
hp_dungeons, this is what it is.
I'd be very interested to hear opinions on this.
ETA: I want to make it clear that everything here is my own opinion. I speak as a player, not as a mod. Everything in this post should say "in my opinion" in front of it, but I'm too lazy to go change and repetitize. :) It ain't just my game - it's run by myself and three other excellent mods, and it belongs to any players, too. It's collaberative. The fact that I see it a certain way doesn't mean anyone else has to.
Milliways was designed, as much as I designed anything when absolutely bladdered on cider, to be an exceedingly playable game. What I had in mind was that you could invest as much or as little time in it as was yours to give, that you could disappear for a week and no one would take you to task over it, that it was, in fact, a game for absolutely anyone.
A long time ago I was approached and asked if someone could create a fan community, and I said no. Because a fan community distances the writers/players from the readers, and that was not how I wanted things to be - the aim of the game was to suck everyone in. You don't have to be an amazing player, you don't have to come up with hugely detailed plots, you just have to play. Have fun. That's pretty much it.
So it's a game for players, not for readers. I don't know how many people do read without playing, but I boggle slightly - not only for the obvious fact that I can't imagine not wanting to play (I've probably had nigh on thirty characters over the course of the game) but also for the fact that I don't know how they can keep up with anything that's going on. I invest as much time as I can possibly spare in this, and I still haven't the slightest clue.
So I guess... I absolutely respect people who come up with detailed plots, and if it's a lot of fun to play, more power to 'em. I know that some of the work I've seen has absolutely blown me away... but so has some of the amount of stress going into it. Because... I dunno. I don't expect anyone to read my threads except the ones as are playing, y'know? I'm playing for me, not for an audience. It's gratifying to think one or two others might be reading, but that's not why I'm doing this, because it probably is only one or two others. I think it's possible, in Milliways, to overestimate your own importance. This ain't
I'd be very interested to hear opinions on this.
ETA: I want to make it clear that everything here is my own opinion. I speak as a player, not as a mod. Everything in this post should say "in my opinion" in front of it, but I'm too lazy to go change and repetitize. :) It ain't just my game - it's run by myself and three other excellent mods, and it belongs to any players, too. It's collaberative. The fact that I see it a certain way doesn't mean anyone else has to.
(no subject)
Jan. 27th, 2006 06:32 pmUm.
Sometimes? I don't think Long and Hard about my phrasing. So. If anyone was offended by the tone of my last post? You have my abject apologies. Everything said was only my opinion, was only ever intended to come across as my opinion (since it was posted here and not back-room-ified) and that really ain't worth so much and should be taken with entire handfuls of salt.
Sorry.
Sometimes? I don't think Long and Hard about my phrasing. So. If anyone was offended by the tone of my last post? You have my abject apologies. Everything said was only my opinion, was only ever intended to come across as my opinion (since it was posted here and not back-room-ified) and that really ain't worth so much and should be taken with entire handfuls of salt.
Sorry.